Bounces
Copyright/Publisher: Beyond Software/Monolith, Designed by: Denton Designs,
Music By: Fred Gray, Release Year: 1986, Genre: Weird Sports, Number Of Players: 1 or 2

INTRODUCTION:
Welcome to the future! Here there's no war, politics or unemployment. No, today everyone is a proud employee of one of the Eco-zone corporations. We're all genetically perfect, work hard and enjoy the fun, fun, fun of the BOUNCES arena. Our corporations sponsor warrior clones. They give them roller boots (with Frictoe caps), personalised body armour and helmets. Stick a Bounces ball snatcher in their right hand and put them into the Bounces arena. The ojbect is to pitch the Bounces ball (Low-grav slugdomium sphere) through the goal slots. But the crowd goes wild when the players go for the in-fighting with its bloody knockdowns and slug-outs.

NOW YOU TOO CAN PLAY BOUNCES IN THE COMFORT OF YOUR OWN LEISURE DOME!

FEATURING:
Sir Ashley Trueblood
Deadly in combat, chivalrous to the defeated!
Sponsor: Knight-Techni-Corp
Has suffered no knockdowns or slug-outs in two years of Bounces play with the KNIGHTS.

VERSUS:
Erik the Red
He plays dirty to win! Sponsor: Viking-Synthi-Corp
Undefeated world champion with the VIKINGS!

OBJECTIVE
Each Bounces bout lasts just 3 minutes (90 seconds each way). In that time you must try to score as many points as possible. You do this by pitching the Bounces ball through the slots in the celling of your opponents half; Or you can do battle with your opponent and score points from Knockdowns or Slug-outs (hits with the ball). Be wary though if you pitch the ball through a slot in your own half the point(s) count as an 'own goal'.

GAME OPTIONS
After loading you will be presented with an options menu. For future reference these are the options keys:

[F1]/[FIRE] - Start game/stop demo mode
[F3] - Change number of players
[F5] - Skill level
[F7] - Player select
[RESTORE] - Restarts total and returns you to the options screen.

GAME CONTROLS
Each Bounces player wears roller boots fitted with friction toe-caps, personalised body armour and helmet. Both carry deadly Bounces snatcher - part weapon, part ball scoop. And finally, just to make things difficult, each player is attached to his back wall by Plas-flex wire.

CONTROLS
Joystick only. If you are playing solo plug the joystick into either port.

Joystick Left/Right: Moves the Bounces player towards his opponent or lets the plas-flex wire tow him backwards.

Joystick Centre: Makes the player stop. He will only be able to maintain his position for a few seconds, before the plas-flex pulls him backwards.

Joystick Up: Makes the player jump and allows the plas-flex to tug him back fast!

Joystick Down: Makes the player squat or duck. It also engages the friction toe-caps. In a squat the player can hold his position indefinitely.

Joystick and Fire Button: Gives you control over the player's arm which you can move through 360 degree.

CATCHING AND PITCHING THE BOUNCES BALL
Bounces players retain possession so long as you keep your finger on the fire button. Release the button and the Bounces ball accelerates away from the player.

BATTLES
Press the fire button down and swing the player's arm forward to connect with his opponent.

SCORING GOALS
You score points each time you pitch the ball through one of the goal slots in your opponent's half. The slot nearest to the ball dispenser (at centre court) scores low. The slot closest to the opponent's back wall scores high. You'll score an own goal if you pitch the ball through a slot in your own half.

ATTACKS
You gain points each time you are able to batter your opponent to the ground (a Knockdown), or strike him with the ball (a Slug-out).

STAMINA
Each player begins the game at full strength. They maintain or regain stamina in their own half. They lose stamina as they advance into their opponent's half (against the strain of the plas-flex wire); Receive blows from the ball or suffer a Knockdown and collision with the back wall. If your player's stamina falls to zero he will not answer your commands until he recovers sufficient strength.