Professional Snooker Simulator
Copyright/Publisher: Codemasters, Coded by: Arcana Software Design, Sound By:
David Whittaker, Release Year: 1988, Genre: Snooker/Pool, Number Of Players: 1 or 2

Budding Jimmy Whites who lack the necessary dexterity with a cue (or, indeed, the fancy suit) can now take to the baize via their 64 with Code Master's latest simulation.

All the necessart rudiments of snooker are included, such as spins, fouling rules and ball nominations, together with demo and practice modes. The view is the standard overhead angle usually emploted in games of the type.

All moves are controlled from the keyboard, commencing with the aiming of the cue: a 'shadow' cueball at the top of the screen shows the 'impact' position of the ball currently in play (ie. how the cueball will strike the object ball), and any spin that is added after the initial aim. When a red is potted, a colour must be selected by pressing 0 (white) - 7 (black) before shooting.

When I heard about this simulation, I thought, 'What else can be done in a snooker game?' Apparently the answer is 'Not much.' It's true that just about all the rules are included, but Code Masters could have done something more with the presentation, perhaps a different viewpoint or a more innovative cueing system.

The idea of including a view from the cueball is a new one, but is let down by the awkward cue positioning system, which makes aiming overly difficult.

As it stands, PSS is just another in a line of average snooker games, but if you like the odd frame or two then you could do worse than shell out two quid for this.

Gordon Houghton
There have been several snooker games for the 64, but none as good as Steve Davis' Snooker, with successive games failing to oust it. Now snooker gets the Code Masters Simulator treatment, and develops a very interesting new feature of an object ball in addition to the standard spin on an enlarged cue ball.

This display aids general sighting, then proficiency allows finely tuned shots to be played. Ball inertia is someties dodgy and affects play to a limited but niggling degree, but it's little things like that which can spoil games.


Demo and practice modes are included, but the cueing systam is awkward.
Small, indistinct balls move erraticaly around the table.
Bouncy, but infuriating title tune and weak spot FX.
The strange control method takes time to overcome, but once learnt it's passable.
Only diehard snooker fans will keep returning.
An adequate snooker simulation that doesn't break any new ground.