Fight Night
Copyright/Publisher: Accolade/US Gold, Release Year: 1985, Genre: Boxing, Number Of Players: 1 or 2

The Main Event!
Strap on your boxing gloves, and step into the ring. Tonight you're going to test your prowess against the world's toughest fighters. To prepare for this event, you'll train in punching skills, footwork, timing, and sparring. Then you'll enter your fighters in championship matches and tournaments.

As the tension mounts in the smoke-filled arena, you eye your contender warily. Be careful, and good luck. This could be your big night!

Fight Night Events
Fight night is a multi-event sports simulations. You have your pick of any one of the four events listed on the selection screen: Boxing, Training, Sparring Match, and Tournament.

In Boxing, you'll fight against a series of eleven contenders, each one more powerful than the last.

In Training, you'll use the controller to train these powerhouses in punching, footwork, and timing.

In Sparring Match, your fighters will practice what they've learned in training in a match against the computer.

In Tournament, you and a friend can take up your best boxers to fight each other's stars in round robin order. This is a player vs. player event.

In each event, the controller operates the same way. To select options or contenders, move the joystick right or left, or up or down to highlight your choice. Then press the fire button to make a selection.

Boxing Moves
To box, you have eight different commands at your disposal.

Without Fire Button Pressed
[LEFT] - Move Left
[RIGHT] - Move Right
[UP] - Put Your Guard Up
[DOWN] - Put Your Guard Down

With Fire Button Pressed
[LEFT] - Fake A Jab
[RIGHT] - Fake A Body Blow
[UP] - Throw A Jab
[DOWN] - Throw A Body Blow

Before your boxers fight, they'll want to train. With Training, you can practice using your controller to perfect your offensive and defensive boxing strategies.

After selecting a boxer for training, you'll choose a training mode: Follow (the computer requests your moves) or Lead (you choose your own moves). You'll then pick a training speed, displayed on a speed bar. When you determine your boxer is ready, he can continue his training under Sparring Match by practicing his strategy against the computer.

In The Ring
In Main Event, Sparring Match, and Tournament, your boxer will compete against other contenders for a score. The top of the screen displays each boxer's name, picture, score, and KO (Knock Out) bar, as well as the round number and a clock.

The object of the fight is to knock out or "KO" the contender by landing blows to his face and body, while avoiding similar blows. Each time a fighter lands a blow, his score goes up and his opponent's KO bar increases.

There are three rounds to a match, each round lasts three minutes. Your points accumulate through each round. If neither is KO'd by the end of the match, the player with the highest number of points wins.

Contender - Rank - Strengths - Weaknesses
Dip Stick - 12 - Light on his feet - Light in the head
Little Moe - 11 - Uses his head - But not much
Crazy Craven - 10 - Punch packs power - Moves slowly
Macho Man - 9 - Dishes out head blows - Can't take them
Kid Kastro - 8 - Throws lots of punches - Punches lack pop
Killer Diller - 7 - Can resist punches - Weak punches
Wing Ding - 6 - Fast on his feet - Can't take body blows
Hu Him - 5 - Cement head - Backs away from body blows
Bobby Socks - 4 - Takes a punch well - Can't dish out punch
British Bulldog - 3 - Heavy puncher - Thick as a brick
Mike Bison - 2 - Powerful head blows - A little slower than the Champ
Bronx Bomber - Champ - Everything - None

When you score points and how many points you score depends on the boxer you're facing. Each boxer has a different point value for each punch (jab, body blow, or superblow) and resistance value for each blow.

Scoring Table

Punch - Bronx Bomber - Mike Bison - British Bulldog
Head Blow - 8 - 7 - 4
Body Blow - 8 - 8 - 8
Resist Head - 7 - 8 - 6
Resist Body - 7 - 7 - 6

Punch - Bobby Socks - Hu Him - Wing Ding
Head Blow - 4 - 7 - 5
Body Blow - 6 - 4 - 4
Resist Head - 7 - 7 - 7
Resist Body - 6 - 4 - 4

Punch - Killer Diller - Kid Kastro - Macho Man
Head Blow - 3 - 3 - 5
Body Blow - 5 - 6 - 4
Resist Head - 3 - 3 - 4
Resist Body - 7 - 6 - 5

Punch - Crazy Craven - Little Moe - Dip Stick
Head Blow - 5 - 3 - 2
Body Blow - 4 - 4 - 5
Resist Head - 4 - 3 - 2
Resist Body - 4 - 4 - 4

Your boxer's guard position determines the degree of damage. If his guard is up when his contender lands a jab, or down when he lands a body blow, the amount of damage caused by a punch is zero.

You can win extra points by stepping into a punch, fewer points for stepping out of a punch.